Cloud gaming

P2P Cloud Gaming: a player gets a remote game session; a GPU host provides the hardware.

In development

What this covers

  • Node registry and secure agent enrolment
  • WebRTC, STUN/TURN and session isolation
  • Time metering and transparent pricing
  • Checks for licences, commercial streaming rights and anti-cheat compatibility
Available now

Session infrastructure is not running. We accept applications from players and GPU hosts. A simulated session is never presented as cloud gaming.

Boundaries

No promises of zero ping, guaranteed host income or running any game. Hosts never receive player passwords or tokens.

Module registry

Submit an application